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PERAMALAN PENJUALAN VIDEO GAME GLOBAL MENGGUNAKAN MODEL DEEP LEARNING (LSTM) BERBASIS DERET WAKTU. Journal.JRIKOM [Internet]. 2026 Apr. 30 [cited 2026 May 2];2(1):33-50. Available from: https://www.journal.universitasichsansatya.ac.id/index.php/JRIKOM/article/view/76